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Yakuza 6: The Song of Life review | PC Gamer - watershasked

Our Finding of fact

The background of Onomichi proves that the foresighted-running serial standing has some tricks, making Yakuza 6 a worthy closing curtain for its intense protagonist.

Personal computer Gamer Verdict

The setting of Onomichi proves that the long-running serial still has some tricks, fashioning Yakuza 6 a exemplary clos for its main protagonist.

Need to know

What is it? The seventh Yakuza game, set before Like a Dragon in the chronology.
Expect to wage $20/£15
Developer RGG Studio
Publisher Sega
Reviewed on GeForce GTX 1070, 32GB RAM, Ryzen 7 3700X
Multiplayer? Yes, for minigames
Link Official site

Unitary of the peculiarities of Sega's PC port release schedule—releasing the series (almost) chronologically, rather than in the order they were made—is it lessens the freehanded impact that Yakuza 6 once had. It's no longer a show window for the new Draco engine, because Yakuza Kiwami 2 exists and does that better. And it's not as observational or new as Yakuza: Like a Dragon, which features turn-based fight and a different protagonist—fashioning it a superfine jumping on breaker point for anyone look to skip ahead to the precise in style in the serial publication.

That means there are very much of reasons not to play Yakuza 6, at least not even so. On PC, the entire series has released at a relatively breakneck pace, with the remasters of Yakuza 3-5 all arriving at the beginning of this class. Have you played Yakuza 5? You should: it's wild, arguably the most ambitious the series has ever been, and delightful as a result. Have you played Yakuza 4? IT's not my favourite, but it introduces a handful of characters that have a better comportment in subsequent games. Have you played Yakuza 3? To be honest, you force out likely get away with skipping that one.

Yakuza 6, then, is Kazama Kiryu's final back Eastern Samoa protagonist—the end of a story that has played taboo over hundreds of hours across sextet previous games. And while each unfit throws up a different medial opponent, ensuring the immediate threat is always somewhat standalone, the serial' connective tissue has always been the relationships that Kiryu has forged along the way.

Kiryu jumps in to punch an adversary.

(Image credit: Sega)

All of which is to say, if you're new to the series—or have alone unfit your toe into a handful of them over the years—come back to this one later, when you've fallen a trifle deeper down the rabbit fix.

Subsequently an in media res opening night to set back the tone, you're treated to a lengthy chronological succession that follows on directly from Yakuza 5's semi-cliffhanger ending. A shell out of the opening hours are spent slowly moving the pieces into place—dealing with the radioactive dust and ramifications of Yakuza 5, and getting characters ready for the drama of the finale. The upshot is this: Kiryu, arrives in Onomichi—a declining port urban center in Hiroshima—with a baby in tow.

While you'll still spend plenty of time in Kamurocho—both in the story and as the de facto hub for minigames—Onomichi is both the kernel of Yakuza 6, and a statement of intent. Where Kamurocho has karaoke, old Sega arcade machines, a cat cafe and a new gym that lets you coach your skills, Onomichi is smaller, quieter and more geographical region. It's a close knit residential district that Kiryu has to work hard to super, and is sparse with its distractions. An whole chapter of the story is dedicated to Kiryu's search for baby formula, because all of the shops have closed. It's that kind of town.

When Yakuza 6 gives its characters elbow room to reflect, it's a great deal a triumph

So while on that point are lot of reasons wherefore those who haven't played the full series should deflect Yakuza 6 for now, Onomichi is why they should make sure to come back thereto in time. Its prominence sets Yakuza 6 apart from its predecessors, offering a change of pace that gels well with the story organism told. As Kiryu works to enamour himself to the locals, helium falls in with a small-time Yakuza family—a loving caboodle of losers whose hearts are all the same in the right place. It's a repeat of Yakuza 3's setup, but one that offers a dividing line to the destructive political dealings of the clans that threaten to once more tear down everything Kiryu cares approximately.

Kiryu looks at two high-school students who claim to have switched bodies.

(Image credit: Sega)

Ab initio it seems strange that so much of the series has focused on Tojo Kin group heads like Majima, Saejima and Daigo, solitary for them to be almost completely devoid for the finale, simply this lets the story focus on the values that Kiryu bequeath fight to protect, and the noncombatant relationships that in the end tight more to him than his former Allies. There's plenty that doesn't land, of course: big, absurd twists and convoluted contrivances that are the stylemark of the series. And the stopping point doesn't wholly work for Maine, but when Yakuza 6 gives its characters room to reflect, it's often a triumph.

It's as wel unbelievably lightheaded in lots of sport ways. Onomichi's substories feature parodies of Eccentric Friday and The Miss Who Leapt Through Time, and a delightful chronological succession introducing Onomichi's new mascot. Kamurocho, meanwhile, continues the ongoing serial trend of Kiryu as a dinosaur in a technological age. IT's broad, unsubtle caustic remark, but the escalation of absurdity remains a joy. I particularly honey of Onomichi's stand-out broadside chains involving some ludicrously gamified pub chaff.

As the first Dragon Engine game, Yakuza 6 does take over some compromises. Its version of Kamurocho isn't as full molded As in Kiwami 2 or the PlayStation exclusive Perspicacity, with sections of the city closed off. And I ne'er quite gelled with the combat. Rather than Yakuza 0's crisp, clean encounters, here the animations are more fluid, yes, but sluggish as a answer. I've seen speculation that it's a intended seek to depict Kiryu's advancing age—possibly based on by how often it's developed in Kiwami 2—but the upshot is IT's a pun about fighting that never feels A satisfying every bit its predecessors.

Kiryu and allies fighting a large corridor full of foes.

(Effigy credit: Sega)

Yakuza 6, does, leastwise, get a crowing performance update on PC, with uncapped framerates providing a nice upgrade over the PS4 version. I was a little worried precocious on, when Kiryu's baggage started jiggling uncontrollably in that way that suggests the physics had been hardcoded to a now-unleashed framerate, but otherwise it all seemed to work atomic number 3 intended.

Even playing on an increasingly ripening GTX 1070 graphics posting at near-uttermost settings on 1440p, it held consistent at around 60fps. And while Yakuza has ne'er exactly been the prettiest series, the Dragon Engine games continue to look not bad with incredibly detailed faces and animations (at any rate for those characters deemed big enough to bother with). That said, the subtitles are still slightly overly low-res, with noticeable aliasing. It's a minor problem, but an ongoing one.

The broad strokes of every Yakuza game are the same: a story that runs the gamut from whispered-boiled mystery to interpersonal drama, a entourage of ridiculous substories that almost always end with punching a guy into having a moving Revelation of Saint John the Divine, a handful of minigames and side stories, wholly tied together with a likeable protagonist able to withstand the tonal shifts. The remainder between to each one comes down to a handful of things: the plot, the themes, the startling parvenu distractions, the feel of the destinations. Yakuza 6 isn't the incomparable gimpy in the series, but it's nonetheless a worth part of IT, and cured worthy playacting… at to the lowest degree when you're ready.

Yakuza 6: The Song of Life

The place setting of Onomichi proves that the elongated-running series still has extraordinary tricks, making Yakuza 6 a worthy clos for its main protagonist.

Phil Savage

Phil has been writing for PC Gamer for nearly a decennary, starting out as a freelance writer covering everything from freed games to MMOs. He eventually joined untasted-clock as a news show writer, before soaring to the magazine to brush up immersive sims, RPGs and Gun for hire games. Instantly he leads Microcomputer Gamer's UK team, merely still sometimes finds the time to write about his ongoing obsessions with Destiny 2, GTA Online and Apex Legends. When he's not levelling up battle passes, he's checking out the latest tactics game operating theater dipping back into Club Wars 2. He's largely responsible for the whole Bathtub Geralt matter, merely still isn't sorry.

Source: https://www.pcgamer.com/yakuza-6-the-song-of-life-review/

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